Big update!

Big update with lots of changes added (strongly advise starting a new game file)
Boneheads have been overhauled, and now are more aggressive when you are in their area. when at a distance you can also shoot their knees to cause them to fall down & shoot their heads for chance at an insta kill. if you to the jump/slam attack it will stun them back (good for fighting a few at a time) you can also parry their attacks and then kick them, this is also good for taking on a few at a time cause Ransom's kick will send them all flying back in OG RE4 style :)
*bone heads now have voices/yell things at you (more fun I think)
*RB is now a dodge/roll (go for quickly getting out of the way of large attacks)
*Sprint is now triggered by double tapping directionals
*I made new versions of the little crawling enemies, they are more like super Metroid zoomers now
*A and B are now always confirm and cancel/back across all menus
*X is now the action/interact button
Attack and shoot are now both RT, you will shoot if aiming and do melee attack is not aiming (similar to RE games)
*blocking is now LT / one button
*if you stand at chain locks you can now use bolt cutters on them from the pause menu without needing to equip them
*new camera system added to almost all areas and more zoomed out in most locations
*lore stones now all look the same in all locations.
*added another little shack before bloody mouth + made the first shack larger more interesting
*in the town area you are now forced to go around some destroyed trucks/cars, this is to force players into the back alley, as some players missed that path. I also extended the back alley and made it more visually interesting as well as the area past the tunnel
*you now can't take damage for 1/2 second after blocking an enemy attack. This was added to account for taking on 3-4 enemies at once
*moving items between crate and inventory is now switched to A to help it hopefully feel more intuitive
* Cancel and confirm are now universally A/B across all menus
*you can no longer trigger the reload animation when you don't have bullets or if the gun is fully loaded
*base zoom level is now more zoomed out, and when large bosses are active the camera pulls back even more.
*added new SFX to blood raven enemies
*item crate made to stand out more from the environment
*fixed laser sight to track with gun when jumping
*entering and exiting buildings and rooms is much faster now
*going between rooms now has door SFX
* bloody mouth battle fully done over, new attack patterns and much less jank now
*files and notes have been totally done over, shortened a lot of the text and you can now view the front and back of files to discover secrets.
*added new puzzles and keypads to the demo
*updated the map to be larger and look nicer
try it out, and thanks all for the great feedback, most of the changes made were thanks to folks giving great suggestions
More soon
-Ash
Files
Get VonGarland Castle : Beyond Blood Demo
VonGarland Castle : Beyond Blood Demo
side scrolling survival horror action. Ransom VonGarland find her brother
Status | In development |
Author | Monster Bot |
Genre | Platformer, Action, Survival |
Tags | Horror, Metroidvania, Vampire |
More posts
- New version57 days ago
- Demo up!97 days ago
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